


The characters are fleshed out masterfully in all aspects. The project has been lead by a passionate and talented team and it clearly reflects on the product after playing for hours upon hours. Not only is Rivals of Aether a great competitive fighting game but it is one of the biggest surprises of indie gaming. I recommend it to any fan of the Smash games, or anyone looking to get into Smash games. North America Discord: Europe Discord: bit.ly/eurivals-discordapp Australia Discord: /aus-smash RoA Academy: /mentor overall, this game has already eaten up hundreds of hours of my time, and I doubt it's going to stop doing that anytime soon. if you'd like to meet these people for yourself, I suggest you check the discords for NA, Europe, Australia, and RoA academy a discord specifically created by the players of the game to help newer players become better. Despite its small size, It's a cozy, unbelievably nice and diverse community from people all over the world, united by their love of a game. The final thing that I think is worth mentioning is the community itself. This makes it so that people with certain schedules are less likely to find matches online, and are limited to only being able to play the story mode, abyss mode, or with bots. the online modes aren't exactly bustling with players 24/7, but more like every few hours there is a sizeable amount of players online, and for the rest of the time being, the game is completely silent. The second problem is the size of the community it's pretty small. Firstly, team mode, though fun with friends, is downright useless to people who are playing online alone from their house, and it frankly felt like something to pad out the size of the game, an afterthought, if you will. This is where the game's biggest flaws are showcased the team match mode, and the size of the community.

there's also a team match, but no one really plays it. this is usually how online competitions are held, by having a bracket set and then having players fight each other in the friendly match mode and having the players tally their results. There is also a friendly match mode, which allows you to invite a friend for a 1 on 1 match. The only real problem with this mode is that the game's community is still in it's infancy, so finding another player with good ping in certain areas of the world is rare, though this isn't much of a problem if you live in the USA or Europe. if you're familiar with any elo system, you know how this works already. Ranked mode finds you a player to fight against in a more competitive environment, and ELO is on the line. Exhibition mode allows you to search for a player online for a friendly match.

The multiplayer modes are pretty straightforward. For the sake of this review, I will mostly be talking about the multiplayer modes. The game features singleplayer and multiplayer modes. Mastering this game takes dedication and effort, which makes improving at it significantly more satisfying. Fair warning, Rivals of aether has a pretty steep learning curve, that creates a rift between the casuals and the competitive level players, so don't be surprised if you find someone online who is leagues better than you the first time. whereas the Smash Brothers games have no real tutorials, other than a few videos showing what the buttons do, Rivals of Aether has extensive tutorials that cover everything from recovery to combos, and even character specific tutorials to better help players understand how their favorite characters function. Another factor that makes this game a lot easier to access than the Smash games is the tutorials. Though the game has many of the techniques that were prominent in Melee, the difficulty of executing these moves has been toned down a bit, allowing for less technical players to enjoy the game, as well as those who have honed their technical skills. This is a fighting game, which captures both the competitive nature of Melee, and the ease of access that the newer Smash Brothers games focus on. however, calling Rivals of Aether a "smash clone" wouldn't be doing this game justice. Though the game has many of the techniques that were I would like to get the point across that this is definitely a Smash Brothers-esque platform fighter. I would like to get the point across that this is definitely a Smash Brothers-esque platform fighter.
